There’s a new Dune movie coming out soon, so I thought I’d make a ‘Dune’ shader (based on the 1984 version).
Nothing too complex in this scene. It’s the first time I’ve used polar coordinates in an SDF (for the teeth and mouth segments), but the landscape is just a simple FBM noise. Ripples are added outside of the SDF to keep the frame rate higher.
The GLSL shader source can be found here, and a 360° VR view here.