But Can It Run Crysis?

GLSL Shadertoy Shader

For years now I’ve loved the Crysis games, and so I’ve finally created a small tribute.

The recently release ‘Remastered’ version introduced ray tracing, which really added some impressive detail, especially in reflections. My GLSL version also implements reflections, and is completely procedural – Both the texture and models are generated using math.

These scene uses depth of field, fish eye lens, and chromatic aberration to add some subtle finishing details.

The GLSL shader source can be found here and here.

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