Continuing the trend of making GLSL Shadertoy shaders from my favourite films, the next on my list was The Abyss (1989).
I was stretching myself a bit with this one, practising my reflection/refraction/caustics skills whilst (as always) trying to keep a decent frame rate.
I would have loved to make the ‘face’ as good as the one in the movie, but alas the effort needed to model out far outweighed my GPU.
The GLSL shader source can be found here, and a 360° VR view here.