For years now I’ve loved the Crysis games, and so I’ve finally created a small tribute.
The recently release ‘Remastered’ version introduced ray tracing, which really added some impressive detail, especially in reflections. My GLSL version also implements reflections, and is completely procedural – Both the texture and models are generated using math.
These scene uses depth of field, fish eye lens, and chromatic aberration to add some subtle finishing details.